Static is dressed in baggy fatigues and an armor coat covered with circuit diagrams. His hair is pure white and cropped close to his skull. His temples are studded with about half-a-dozen jacks. Static stands in Aisle 8 carrying on an animated conversation with a toaster oven display. He has a Defiance shotgun concealed under his coat.
Static looks a little older than the other gangers. He appears to be all muscle, though only a mage could tell if it’s real, chemically created, or cybernetic. Whatever he did to his body, his mind took the brunt of the damage. Dimwitted and probably insane, he talks to objects becquse they are friendlier than people. He’d just rather kill all the people and leave the objects. He pulls his shotgun out but will not fire until a non-ganger does something to an object (the gamemaster can decide what sets him off-anything from dropping an item to tossing an object at a ganger); then that person becomes his primary target. He can be talked out of his vengeance-seeking rage if you convince him that he is hurting as many objects as you are. To persuade Static to stop firing, make a Success Contest, with Static making a Success Test using his Intelligence against the Skill or Attribute (Intelligence) the character is using. The player character makes a Success Test using their Skill or Attribute against Static’s Willpower. If the player achieves more successes, Static will stop firing for a number of Combat Turns equal to the number of the player’s net successes. As soon as someone “harms” another object, it starts all over again.
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