cyberware_communications

/ Equipment > Cyberware /

/ Equipment > Cyberware > Cyberware Grades

/ Equipment > Cyberware > Cyberware Rules

/ Equipment > Cyberware > Headware

/ Equipment > Cyberware > Headware > Senseware

/ Equipment > Cyberware > Headware > Brainware

/ Equipment > Cyberware > Headware > Communications

/ Equipment > Cyberware > Headware > Riggerware

/ Equipment > Cyberware > Bodyware

/ Equipment > Cyberware > Bodyware > Cyberlimbs

Cyberware Essence Cost Availability Street Index Legality
Headware
Communications
Comlink 0.3 Rating x 5,000¥ 3/48 Hrs 1 Legal
Internal Voice Mask 0.1 4,000¥ x Rating 6/48 Hrs 1 6P–Q
High-freq. Modulator 8,000¥ 6/48 Hrs 1.25 6P–Q
Low-freq. Modulator 8,000¥ 6/48 Hrs 1.25 6P–Q
Radio 0.75 Rating x 2,000¥ 2/24 Hrs 0.8 Legal
Radio Receiver 0.4 Rating x 1,000¥ 2/24 Hrs 0.8 Legal
Subdermal Speakers 0.1 650¥ 4/72 Hrs 2 Legal
Subvocal Microphones 0.1 850¥ 4/72 Hrs 2 Legal
Telephone 0.5 3,700¥ 3/24 Hrs 0.9 Legal
Transducer 0.1 2,000¥ 4/1 Wk 1.5 Legal
External Transducer 1,000¥ 3/72 Hrs 1 Legal

1

Headware

It is easy to determine which items fall into the headware classification. Any cyberware that is implanted in the head is considered headware, which ranges from the exotic (cyberskulls) to the mundane (datajacks). Perhaps the most useful of all cyberware, headware’s proximity to the brain also makes it some of the most dangerous to install. The fact that pieces of the skull need to be removed or drilled through in order to install headware allows the body’s most important organ to be exposed and, in some cases, damaged. This risk has in no way diminished the popularity of datajacks, radios, additional memory and other accessories.
Headware is subdivided by function into senseware, matrixware, riggerware, communications and brainware.

45

COMMUNICATIONS

Range and Flux of communications gear is determined by its rating. See the Flux Rating Table and Flux Range Table (pp. 136 and 137 of Vehicles and Drones). Communications devices can also be equipped with ECCM and encryption (see pp. 138, 289).
Communications headware is a very common enhancement. No one thinks twice about having a radio, telephone or other communications device implanted into their skull. The shadow community’s increased use of headware communications and the value of a rigger’s detection devices mean the next advancement in headware communications is most likely to involve the ability to jam another’s communications.

46

COMMLINK

The internal version of a scanner (see p. 289), the commlink is also an accessory for an internal radio transceiver or telephone. On its own, the commlink allows the user to scan ranges of frequencies. Combined with a radio or phone implant, it can simultaneously monitor and access Rating x 2 radio or telephone frequencies. These frequencies are programmable and may be changed, or they can be locked out to reduce audio clutter. The dedicated user can even hold conference calls inside his head.
Tridphone reception is voice-only unless the user also has an image link. If the user has a display link, a status report on the monitored frequencies can be displayed in his or her field of vision. Likewise, incoming calls are noted with a small flashing icon. The commlink can be implanted as a package deal with either an internal radio or a telephone; in either case, the Essence Cost of the commlink is halved.

47

INTERNAL VOICE MASK

The internal voice mask creates a resonating frequency that distorts the pitch and timbre of the user’s voice and makes it unrecognizable. High- and low-frequency modulator accessories allow the user to “speak” at high or low frequencies that are inaudible to most metahumans.
Game Effects
This device works in the same way as the external voice mask (p. 291, SR3). This device cannot be used to imitate a voice.
The frequency modulators, combined with high- or low frequency hearing cyberware, can be useful for covert communications. Characters speaking via infrasound (low frequency) cannot communicate as much information as quickly as normal speaking; speaking a single word/short phrase takes a Simple Action, and a full sentence requires a Complex Action. Infrasound travels farther, however, and penetrates barriers better than normal sound.

48

RADIO

A headware radio can transmit or receive on any frequency, though it can only hold Rating x 2 programmed frequencies in its memory at any one time. The signal quality is rarely as good as a telephone, but the ability to switch bands makes the system more popular with the military or any user expecting active jamming. When transmitting, the user must speak, though he may do so in tones inaudible to those nearby. For the cost- or health-conscious, receiver-only models are available.

49

SUBDERMAL SPEAKERS

Usually implanted under the skin just behind the ear, these tiny speakers vibrate various bones in the ear to transmit sound.
Game Effects
Sound transmitted through subdermal speakers cannot be overheard. Communications headware such as radios and telephones already include such implants; this system’s primary stand-alone function is to accommodate datajack-linked communications gear.

50

SUBVOCAL MICROPHONE

This device allows a user with an implanted radio or phone to communicate without having to talk out loud. Instead, the user subvocalizes. A user with a datajack can connect to an external radio or phone and subvocalize through it as well.

51

TELEPHONE

A headphone allows the user to access the cellular network from his head. This phone is subject to ECM and jamming; for those purposes, it has a Device Rating 2. Tridphone reception is voice-only unless the user also has an image link. Like most telecoms, headware telephones can receive faxes, though only 5 Mp of space is available for memory.

52

TRANSDUCER

The transducer is a device that is wired directly into the brain and translates nonvocalized mental impulses into words and vice versa. An external version of this device also exists, creating the same effect when linked between a datajack and a radio.
In addition to being useful for clandestine communications between shadowrunners, the transducer has revolutionized the lives of people who were born unable to vocalize or who have suffered severe damage to their vocal cords.
Game Effects
When linked to a radio, telephone or other communications device through either a datajack or a router, the user can send and receive communications without speaking aloud. There is no visible or audible external evidence of this system’s use. This unit can also convert spoken words into text for a display link or other linked device.
If two characters with transducers connect to each other via datajack, they can effectively communicate mind to mind.

Shadowruns

NPC's

Places

Organizations

Slang

House Rules

Wiki

Characters

Calendar











cyberware_communications

The DV8's Phayt